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Digital Fluency

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Digital fluency is basically defined as being able to use technology confidently. We talk about being fluent in the classroom in terms of being able to read, write and communicate verbally. With technology fluency a student demonstrates that they are able to manipulate, transform and move information across a variety of media and platforms.

We look at games such as Scratch, for example. Scratch is a program that can help students think creatively and create interactive games, stories and animation. It can be used across a wide variety of subjects such as math, science and arts. Scratch is a great tool for engaging students and can be taught at many levels from kindergarten where you can create a simple dressing up program to high school students who will have an understanding of how to design, write and debug programs, and use logical reasoning to explain how some algorithms work or don’t work.

If we look towards the future, digital fluency transcends devices, apps and programs. Students are quickly learning to accurately and deliberately communicate, collaborate and create across platforms. Teachers need to support and help develop these attributes so students are digitally fluent.

http://scratch.mit.edu/projects/22440255/

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